Quintessential Guide to Monster Encounters – Errata / Update Log

Kickstarter Print – New Energy

Version 1.0

Version 2.0
March 2nd, 2024
Moved to A4 book formatting per New Energy Printing

END of KICKSTARTER / NEW ENERGY PRINT **

DTRPG Print & PDF

Version 2.1

April 6th, 2024

INDEX pages adjusted. The Index pages in the kickstarter book were one page off. This is fixed and accurate in the DriveThruRPG version.

Format of the book has been shifted to the Standard 8 x 11 (The Kickstarter book was A4)

Version 2.2
July 27th, 2024

Page 100:
Was:
Since this encounter is meant to be playable at almost any tier, below are some loose ideas for how to adapt the monster without losing the essence of the encounter. Of course, you can tweak things like armor class and hit points (see Chapter X: Quintessential Guide to Adapting Encounters, included in full version of QGtME), but other, perhaps less-obvious ways include:

Now reads:
Since this encounter is meant to be playable at almost any tier, below are some loose ideas for how to adapt the monster without losing the essence of the encounter. Of course, you can tweak things like armor class and hit points, but other, perhaps less-obvious ways include:

Page 108:
ADDED “slowing sphere” to Roggit Bog Frog Stat Block
Slowing Sphere (only usable with integrated rider). Magic Spell Attack: +5 to hit, range 30 ft., one target. Hit: 2 (1d4 + 1) acid damage, and the target must make a DC 13 Constitution saving throw, or be slowed until the end of its next turn. An affected target’s speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can’t use reactions. On its turn, it can use either an action or a bonus action, not both.

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